Games, “Narrative,” and Gameplay

I’m not going to link the article that spawned this essay, mostly because the headline, which provoked everyone, was slightly misleading compared to the content of the article. The gist was the article had a title like “Narrative-focused games should drop the hours of combat,” which most gamers understand to be part of the games-journo advocacy of games that don’t have gameplay. This has been going on for years, and I have been addressing it for years. The odd thing is, the games industry has been addressing this concern, despite the fact that the market already solved this problem and…

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