Localization and (Bad) Writing – Unicorn Overlord

The venerable and beloved Vanillaware just released a brand-new fantasy tactics RPG in their characteristic painted anime aesthetic and it has what is possibly the best name in the history of anything, ever: UNICORN OVERLORD. The gameplay and art are top-notch and perhaps the best the company has ever produced. But I haven’t bought the game. The reason: the translation. Or rather, “localization,” but that word is not robust enough to describe what John Riesenbach and his company 8-4 has done to what should have been the biggest breakout of the TRPG genre. What they actually did is replace the…

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Friction

As I grew up, grew old, got married, and had children, my schedule became increasingly tight, and with more and more people involved, my obligations became increasingly difficult to manage. People introduce chaos into life, and that chaos can only be tamed to an extent with careful scheduling and time management. What I discovered and then communicated in my book The Keys to Prolific Creativity is that getting many different things done is much more about assigning priorities and learning how to focus than it is about tight time management. To that, I want to add another concept that crosses…

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Characters: The Drivers of the Story

The characters are the people (or other beings) that execute the plot. It is their motivations that drive the action of a story, and their motivations are at least partly derived from the setting. A coherent plot will be dependent on characters whose goals and desires are believable and whose actions have an impact. Characters fall into many archetypes (which I will cover later on), but in a story, they tend to fall into several broad functions: Protagonists Antagonists Auxiliary characters A story can have more than one protagonist and more than one antagonist, or it can have no antagonist…

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Story Setting – What’s Important

“Setting” covers a large field of elements—not just the place and time but all the extensions of those things. A story taking place in Ancient Rome is not merely a story in a city in Italy in the first century. There is the architecture (which looked different when it was new compared to the ruins we see today). There is the dress, but that is more than the costume that covers the body of an actor. The toga had social significance to the people in Ancient Rome beyond its aesthetic appearance and specific functions, and at certain points in time,…

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The Essential Elements of a Story

Stories of all lengths, formats, and in all types of media have three core areas that make them up: Setting Characters Plot The setting is the place and time in which a story takes place. It can be explained explicitly, or it can be inferred by context, but all stories take place in a where and a when. Even a fantastical story about a man trapped in oblivion has a place and a time. The characters are the sapient or sentient beings (to be very broad) that act out the story. Most often, characters are people, but they could be…

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Odd changes in writing methods

One of the things I started doing at some point was writing my books in the same format as the paperback, that is, on a 6×9 or 8×5 page (depending on the projected length of the book) with the appropriate margins and fonts. I’m not sure when I started doing this, but I think I started a year or two ago. Before that I always wrote in a more standard manuscript format: 8.5×11″ with 12 point Times New Roman font, single-spaced, with half-inch indents. I liked this form factor for a long time because it put a lot of words…

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Games that Inspire – The Legend of Zelda

Usually, when an author discusses influence (or is asked about it), his focus is on books, not other forms of media. Perhaps there is some in-built prejudice against taking inspiration from other forms of media besides the mighty novel (although no writer ever seems to decry being inspired by Shakespeare). Maybe movies are too low-brow (certainly if you mention Star Wars); if so, games are positively Neanderthalic. Call me Ugg-ugg. There are many games that have inspired me as a writer, though not always for the writing that was within them. Games, since they utilize sound, music, visuals, words, and…

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“If you don’t push, you’re lazy.”

Around 15 years ago, I sat in on a little talk with Apostolos Paraskevas, a Greek composer and guitarist (among other things) working at Berklee College of Music (in Boston). I got to spend a couple of days hanging out with the guy, but the best thing he said came in that little informal talk with some composition students. One of the college students asked, “How do you compose music?” Apostolos got this odd look on his face, then he smiled slightly and said, “Asking a man how he composes music is like asking a woman how she gives birth.”…

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Auto-Allegory, or how Starfire is a Terrible Mother

I don’t like to give publicity to garbage like this, but it’s such an instructive moment for writing and understanding people I can’t help myself: Basically, this is about DC superhero Starfire’s daughter (Raven, I think), who is an angsty 90s-2000s goth girl who is also obese and a lesbian, and of course resents her beautiful mother. The surface level complain is obvious – this is bad fan fiction and denigrates established characters, pushes a gratuitous woke agenda at the expense of a good story, and is generally low-quality writing and art. Add to that the fact that it will…

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How to self-publish a book

Occasionally, I get messages from people trying to break into the “traditional” (as in 20th century) publishing industry, and they always seem to be under some distress. In fact, the messages often come off like the pleading of abuse victims, with authors talking publicly on twitter sounding like battered women excusing their abuser. Everybody is aware of how lame it is to “pay” an agent (in reality, they pay you, and you better hope they are honest, unlike Chuck Palahniuk’s agent, who left him broke) to have coffee with someone at the publishing imprint, who then takes years to make…

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