The Book is Better

How many times have you seen a movie and though, “Man, the book was so much better,” or had a friend who read the book say the same to you? I can definitely say that the cases where the movie is better than the book are far outweighed by the reverse – probably in the range of 20:1. In fact, the only writer whose work seems to function better on screen than on paper is Stephen King, and even then there are plenty of books in his exceptionally large canon that are much better than their cinema counterpart (anyone remember…

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Color: The Key to Impact and Emotion

Time for something different – some tips on choosing the right colors for art, ad copy, and things like book covers. Let’s start with some examples of great fantasy art by Kerem Beyit: Kerem’s proficiencies are many, but one of the reasons his art has such a vivid “pop” and stands out so much is his use of color, specifically limited color range centered on two different (but rarely complementary) colors. Rather than attempting to go for some “realistic” approach to color representation, he distills things down to a few charged areas. The result is really eye catching. Notice in…

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Apolitical™

Sorry, folks, the Apolitical™ brand is just that – a brand. I get it – you don’t like the politics being forced into your favorite franchises at the expense of story, gameplay, aesthetics, and the general effect of the medium itself. I get that female Thor is lame and super-buff She-Hulk is an eyesore. I know that it’s not fun to be lectured about global warming in the middle of a space-opera game, or to be forced to play a game as an uggo who’s bent on killing your favorite franchise characters – and will succeed. I know it’s annoying…

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Why forced diversity doesn’t work

There is a divide that the greater culture of the center/right has a hard time explaining, but an easy time recognizing: The difference between “forced diversity” and diversity which is incidental to a story. The surface definition should be pretty easy to work with: Forced diversity is the inclusion of characters in media that are members of social/ethnic/sexual groups for no discernible story reason. Obviously, a story about a transwoman struggling to fit in will include trans characters. “Forced diversity” is having a character that is trans for no reason related to the plot. It’s a character that is put…

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The Left Can’t Meme

It’s an old meme at this point that the left can’t meme. I had a great discussion last week with Brian Niemeier about his book, Don’t Give Money to People Who Hate You, and in it the subject of memeology of the left came up: I mentioned a former friend that had an image of her turned into a meme, so she started trying to make her own memes of herself as some sort of gatcha. The results were as you would expect – a wall of text trying to explain something crowding out (and thus reducing the impact of)…

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On Reviews and the Indie Movement – An Optimate Memo

I haven’t done much in the way of book reviews, either here or on my YouTube channel, but I’m reconsidering how I approach this. First, take a look at this blog post by Alexandru Constantin, regarding where he has settled on book reviews: There are few things I want to cover here related to all this, before I get to prescriptions: Tradpub may be a facade, but it is one that normal folks think is real – and perception matters What is the point of a book review? Is there any point to negativity? The “political right” doesn’t think strategically…

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The (Game) Song Remains the Same

A good thread to kick things off: Games are first, and foremost about their gameplay, NOT their story. Story in games can be great. You can tell stories in unique and interesting ways that other mediums just can’t do. However, gameplay is a prerequisite for a gaming experience to be… well, game. I never finished The Last of Us because its gameplay was, quite frankly, too boring. It also looked boring. The story started off with a good hook in the form of tragedy, but then became a slog. There was very little game at the macro level, and none…

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A Culture In Need of ENJOYABLE Books

Talking with some other #pulprev friends today, one of the best points brought up about stories in video games is that players often focus on the story because they don’t read. I’ve made this point numerous times regarding video games and stories within them – if your goal is to tell a tight story, a game is not a very good medium. Gameplay is the art that is unique to games; this doesn’t mean you SHOULDN’T tell a story with a game, it just means that if your primary goal is a traditional, highly constructed story, you are better off…

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Don’t give money to people who hate you

Brian Niemeier’s new book is out now, and it’s a number one best seller: Let’s address one 100 IQ level comeback I see frequently when talking about shutting your wallet to the mega-corporations who not only don’t give a shit about the franchises that you grew up with, but actively hate you and your culture and want it (and you) dead: bUt yOu Use AMaZon/yOuTUbE/fAcEbOok/PAtreON First, this isn’t an argument against the basic thesis at all, but an attempt to make an argument for behavioral consistency (otherwise known as the hypocrisy fallacy or “tu Quoque” – you can’t say something…

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The Coming Creative Boom

The Corona-Chan quarantine might bless us with a baby boom, but it will also bless us with a creative boom, and in the “right” direction. Hollywood has had to halt its productions. They might lose 20 billion dollars. They’ve put their feature movies onto streaming platforms, just so that they get seen and the brands can maintain some value. Hollywood and its giant apparatus represents the last remaining tower, however dark and menacing, of the corporate period in art. It takes lots of money and lots of people to make art on that scale, and virus is a perfect menace…

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