The Greatness of the Hobbit

I’m not talking about the movie, which was so far from the greatness of the book it deserves its own dissertation, I’m talking by the original work by JRR Tolkien, originally published way back in 1937. This book was a landmark for fantasy in a whole host of ways, and many of those ways are not at all obvious to those of us who have inherited the literary landscape of Tolkien. None of those new and original things would have mattered, however, if it hadn’t been a great yarn. Let’s talk about a few big ideas: The main characters are…

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On Reviews and the Indie Movement – An Optimate Memo

I haven’t done much in the way of book reviews, either here or on my YouTube channel, but I’m reconsidering how I approach this. First, take a look at this blog post by Alexandru Constantin, regarding where he has settled on book reviews: There are few things I want to cover here related to all this, before I get to prescriptions: Tradpub may be a facade, but it is one that normal folks think is real – and perception matters What is the point of a book review? Is there any point to negativity? The “political right” doesn’t think strategically…

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The (Game) Song Remains the Same

A good thread to kick things off: Games are first, and foremost about their gameplay, NOT their story. Story in games can be great. You can tell stories in unique and interesting ways that other mediums just can’t do. However, gameplay is a prerequisite for a gaming experience to be… well, game. I never finished The Last of Us because its gameplay was, quite frankly, too boring. It also looked boring. The story started off with a good hook in the form of tragedy, but then became a slog. There was very little game at the macro level, and none…

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A Culture In Need of ENJOYABLE Books

Talking with some other #pulprev friends today, one of the best points brought up about stories in video games is that players often focus on the story because they don’t read. I’ve made this point numerous times regarding video games and stories within them – if your goal is to tell a tight story, a game is not a very good medium. Gameplay is the art that is unique to games; this doesn’t mean you SHOULDN’T tell a story with a game, it just means that if your primary goal is a traditional, highly constructed story, you are better off…

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Aesthetics MATTER

I’ve been travelling lately, so I’ve missed some on-point commentary by my contemporaries. Alexander, who I’ve had on NewPub Talk before, nails it once again: Within that article is one things that I’ve been trying to hammer for years: Aesthetics Matter. Aesthetics are powerful. Aesthetics have meaning. They aren’t just arbitrary window dressing, as some post-modern critics would have you believe. My YouTube subs often take exception to my heavy weighing of Aesthetics as a category when I review movies and games, but I often feel like I give them too little weight. Good aesthetic presentation can save a sub-par…

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The Diversity War never Ends

It doesn’t matter how much you shut out men. It doesn’t matter how concentrated alternative lifestyle adherents are in your industry. They will always call for more. You are in an eternal state of sin for the color of your skin. Take note of this. Not only are the goalposts shifting, there were never any goalposts to begin with; or rather, the goals are different than what they say they are and aren’t actually on the field. The point of pretending there are goalposts is to get you to play the game they want you to play. If your industry…

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Beauty in Art is the Reverence of God

I’ll try to give my broadest, most robust theory behind beauty in art: Beauty in art is the iteration of God’s creation. Yes, this is Platonic. When a painter paints a portrait of a beautiful woman, he is iterating God’s creation directly. If he is painting a woman that is born of his own imagination, he is painting an iteration of the concept of female beauty, which is revealed through God’s creation. This extends to music. Beautiful music is a display of the perfect mathematics that underly God’s creation – an ordering of pitches over time according to mathematical relationships.…

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Stylization and Aesthetics

Rob Liefeld sells comics. His detractors are often at a loss to explain why, and while Rob is one of the most lambasted artists in comics, he continues to be successful. I got this impressive cover off of an extensive article dedicated to bashing Rob. Rob sells comics because he sells style. His images are not intended to be realistic, but grotesque. They stand out and make you pay attention. The heroes are bigger. The guns are bigger. The swords are swordier. It’s something other artists could learn from. At the same time, though, the complaint regarding technical issues is…

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Disney Star Wars may provoke an artistic renaissance

Not because it’s good. Oh no, it was very, very far from good. And yet it may be the shock that wakes people up from the cultural stupor of the corporate period and gets them to either stop consuming entirely (starvation) or gets them to look at non-corporate alternatives, most of which are fare more original and better executed than the drivel that has been pooped out by Disney the last few years. That incentive could drive lots of money – and therefore talent – back to writing classic stories. The meta-narrative of Disney Wars, which has primarily been about…

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The Material Mind – What makes a mind “alive”?

I detailed in a recent Star Wars Mandalorian analysis a rare entry into the the true science fiction space in the mighty space opera franchise. In the final episode of the first season, a droid character acts as though he is sapient, even making moral calculations, but at the same time denies that he is alive. This becomes important when the Mandalorian, who never removes his helmet in front of living beings due to an oath, allows the droid to remove his helmet and treat a life-threatening wound. This creates some dissonance with the titular character – he has come…

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